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For more than 2 whole decades, video games have been a popular type of media entertainment that engages and creates sustainable memories for avid gamers of all ages. This popularity can be bolstered by the recent resurgence of retro gaming, which will elicits reminiscence from players.

Nostalgia can be described as psychological aid that can supercharge feelings of well-being and increase psychological restoration from pressure. The psychological experience of game nostalgia can be therapeutic, especially for game enthusiasts who are dealing with depression or worry.

The breakthrough of nostalgia in games can be seen since an extension from the traditional idea of games-on-games, which usually refers to online games that provide a critical view on video game design and development by simply reimagining previous forms, models, and styles (Dyer 2007). For instance, Braid uses the concept of pastiche to imitate a string of past videogames, while Homesickened (Figure 2) strives intended for an authentic period audiovisual concept and gameplay design, whilst problematizing nostalgia itself through imitation of historic components limitations.

Nostalgia is a internal phenomenon that can be triggered by a variety of completely different stimuli, including music, movies, vogue, food, and also other artifacts from the past. Yet , studies have shown that game titles are an appropriate elicitor of nostalgia since they require digital worlds having a history.